With E3 only days away, the hype for new games is extremely high. I wanted to do a quiet dive into the issues that can come from hyping something up that falls short on the delivery when it comes into players’ hands.
Two of the most controversial games recently have been “Anthem” and “Fallout 76.”
“Anthem” was shown at E3 a few years back and looked amazing ... to say the least. The game world looked lush, with dynamic weather effects and a game that offered varied enemies and the ability for friends to join in the game online.
The game looked seamless with no lag and easy drop-in/drop-out online play.
Once the game arrived, things changed. The world didn’t look the way it did at E3. The major issue was the long-loading times and constant drop-in connection. The demo showed a larger map and the fact you can seemingly run into friends then join together and take them on missions.
The reality is you have to join up and select a mission to go on. The enemies also don’t inhabit the world and seem to teleport into the world out of nowhere.
There is another loading for everything; you get a new weapon or item you want to equip, loading times. The game seems have a loading time after loading time.
After you beat he game you have little reason to replay the game other then replaying a certain stronghold. The developer did very little in the way of communication with players. A major update was supposed to be a piece DLC called “Cataclysm” which was also shown to players and has changed. The DLC changed since the demo showing a jungle setting with great weather effects unlike anything we seen before. The current version is nothing like that.
Fallout 76 had major issues at launch. Todd Howard at E3 said the games visuals have taken a leap something 10 times the detail, a great story, dynamic quests and more.
What players got was a buggy mess with constant disconnects and definitely not the interesting world promised. The game we got was mostly recycled assets from past Fallout games thrown into an online environment. The world isn't interesting and all the quests equate to basic fetch quests. You'll be hard pressed to see and improvement in visuals or lighting from previous games.
The Fallout world is also devoid of any NPC's so the story is basically just reading as text on screen. Bugs cause screen tearing, objects to float, players to fall through the world and quests to glitch. They can also cause the game to crash entirely.
The developer no micro transactions other then cosmetics. This also was a lie, the game now has real cash used to pay for repair kits and other items that effect gameplay. The developer did fix some of these issues but the game is nowhere near what was promised to gamers.
We as gamers have power with our wallets. We can be excited for a game but getting a game that isn't the game as promised, broken or not finished, just gives the developer the freedom to continue this going forward.
As a reviewer I take the responsibility guiding a gamer's wallet seriously. I will continue to recommend games that I feel warrant the hard-earned cash by my readers.
Let me know what you think. Do you feel games have been coming out half-finished or buggy more then ever?
Sascha Heist is a Penticton gamer.
Feel free to contact Sascha at firstname.lastname@example.org with gaming questions and more.
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This column appears Saturdays.